ECDSACC26X2 Object. More...
#include <ECDSACC26X2.h>
Data Fields | |
bool | isOpen |
bool | operationInProgress |
bool | operationCanceled |
int_fast16_t | operationStatus |
ECDSA_Operation | operation |
ECDSA_OperationType | operationType |
ECDSA_CallbackFxn | callbackFxn |
ECDSACC26X2_stateMachineFxn | fsmFxn |
ECDSA_ReturnBehavior | returnBehavior |
ECDSACC26X2_FsmState | fsmState |
uint32_t | semaphoreTimeout |
uint32_t | resultAddress |
uint32_t * | scratchNumber1 |
uint32_t * | scratchNumber2 |
ECDSACC26X2 Object.
The application must not access any member variables of this structure!
bool ECDSACC26X2_Object_::isOpen |
bool ECDSACC26X2_Object_::operationInProgress |
bool ECDSACC26X2_Object_::operationCanceled |
int_fast16_t ECDSACC26X2_Object_::operationStatus |
ECDSA_Operation ECDSACC26X2_Object_::operation |
ECDSA_OperationType ECDSACC26X2_Object_::operationType |
ECDSA_CallbackFxn ECDSACC26X2_Object_::callbackFxn |
ECDSACC26X2_stateMachineFxn ECDSACC26X2_Object_::fsmFxn |
ECDSA_ReturnBehavior ECDSACC26X2_Object_::returnBehavior |
ECDSACC26X2_FsmState ECDSACC26X2_Object_::fsmState |
uint32_t ECDSACC26X2_Object_::semaphoreTimeout |
uint32_t ECDSACC26X2_Object_::resultAddress |
uint32_t* ECDSACC26X2_Object_::scratchNumber1 |
uint32_t* ECDSACC26X2_Object_::scratchNumber2 |